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Multiplayer pits humans against Necromorphs, with both sides afforded different perks and play styles. The Pulse Rifle, for example, is great at mowing down the Pack.īe sure to hone those Pulse Rifle skills, because they're essential in the new multiplayer mode. Old favorites like the Plasma Cutter return and some of the more useless weapons are given new life thanks to the new monsters. There are new weapons to combat these monstrosities, like the proximity mine launching Detonator and the surprisingly competent Seeker sniper rifle. Crawlers are horribly bloated infants (i.e babies) that explode on contact, while Pack Necromorphs are the mutated bodies of school-age children that attack in huge groups. You'll also encounter the disturbing Crawlers and the Pack. My personal favorite is the Stalker, a velociraptor-like monster that hunts in packs. Of course, there are new Necromorphs to contend with as well. As in the original Dead Space, if there's a Necromorph in front of Isaac, there's almost certainly another one behind him. Turning on the subtitles rectifies this easily enough, though having to read them occasionally kills the mood.īut the story is really just a vehicle for the action, and Dead Space 2 is rarely in short supply. In fact, I had trouble understanding a few of the characters, though not as consistently as Nicole, who usually has lots of glitchy and spooky audio dubbed over her voice. The only problem: I couldn't understand a word she said. This plays an important role in the story as delusions begin tormenting him early on - including a terrifying ghost version of Nicole. Since the events of the original Dead Space, it seems that the alien Marker monument and grief over his dead lover, Nicole, have taken their toll on Isaac. In fact, the game begins as Isaac wakes up, bound in a straightjacket, inside of what appears to be a hospital ward. Or tentacles.Īdding to the overall tension of Dead Space 2 is one of its central plot lines: Isaac is openly insane this time around. The children you encounter most certainly have not washed their hands. It's too bad that the latter portion of the campaign veers back into bland corridors, because the early environments really do shine. I tend to deride cheap scares in my horror, but I must admit that some of them made me smile (note: toilets on the Sprawl flush automatically).
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I have to hand it to Visceral for letting these environments speak for themselves - particularly the elementary school - only sprinkling them with enough shocks to keep them interesting. Most of the environments, notably in the first half of the campaign, are rife with anticipatory tension. Incidentally, future space crypts, metallic and sterile though they may be, are still spooky as hell. These locations give the setting a very human feel, which helps to ratchet up the fear.
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Rather than offering up an endless maze of metal corridors, the Sprawl is home to shopping centers, apartments, churches and even schools. First and foremost, the Sprawl feels much more lived in than the Ishimura.
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The Sprawl itself makes for a much better setting than Dead Space's Ishimura mining ship. One other addition - a nod to Clarke's engineering skills - is the ability to hack certain circuit panels, an activity that initiates a quick mini-game.
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Zero gravity mechanics have been overhauled, and Isaac is now afforded a full six degrees of motion and able to fly in any direction with his thrusters. Isaac can now impale enemies using telekinesis - even using their own limbs to do so - which can be a handy trick in hairy situations. As luck would have it, severing said limbs tends to the be best way to dispatch Necromorphs, whereas body shots are usually a waste of ammo.Ī few new wrinkles have been added to the original Dead Space formula. As engineer Isaac Clarke, you must explore a massive space station called the Sprawl, work with various characters and kill Necromorphs - reanimated human corpses with a few extra (and very sharp) limbs. %Gallery-114830%The thrust of Dead Space 2 is almost exactly the same as the original. More often, Dead Space 2 - like its predecessor - leans on quick shocks, rote horror tricks, plenty of gore and, more importantly, murdering lots of monsters in interesting ways. That's unfortunate, because the few moments when things do slow down are genuinely creepy. It is an action title that rarely slowed long enough to let me soak in the atmosphere or take stock of the horrors around me. Dead Space 2 is not a slow-burn, psychological thriller that kept me up at night, playing on my natural fear of the unknown. That should immediately impart an idea of what kind of horror experience to expect. I died within the first thirty seconds of Dead Space 2.